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Swbf2 modtools
Swbf2 modtools













swbf2 modtools

This is because the importer makes use of the editor-only AssetDatabase API when saving assets. If you are including this project as part of a build, you must add LVLIMPORT_NO_EDITOR to Project Settings > Player > Other Settings > Script Compilation > Scripting Define Symbols or your project will not compile.Check Save Objects if you wish to save/instantiate the converted GameObjects as prefabs. Check Save World if you wish to save terrain and skydome assets. Import Objects will import all the objects (ODFs) contained within the loaded lvl files and space them out under a root object in the project/active scene. Import Worlds to import the worlds and their dependencies into your project/active scene.lvl files, dependency order does not matter. If you're using Windows, please read the issues section, you will likely encounter the errors mentioned there unless you have the necessary components listed in the fix installed on your machine! You may have to restart the project for the menu entry and.If the SWBF2 menu entry doesn't appear, check the error log. Unzip and place the LVLImport folder into your Assets/ directory.

swbf2 modtools

If you wish to simply use the tools, please download a ZIP release! This repo itself should only be cloned if you plan on contributing, it does not contain the required native plugin builds (see bottom).Animation, Prefab, Model, Material, and Texture assets can be saved with each import.Objects can also be imported free from association with a specific world.Worlds with skydomes, mesh or heightmapped terrain, regions, and props, lvl files and automatically resolve references between them

#SWBF2 MODTOOLS WINDOWS 10#

Tested on MacOS Catalina, Ubuntu 18.04, and Windows 10 with Unity 2021.2.7. It is one of the many projects under the LibSWBF2 umbrella. This project began as a fork of Ben1138's modtools importer, but diverged and conflicted so significantly that it made sense to separate it.















Swbf2 modtools